If you are the same alignment as your enemy, Heal will return health to you. You can use these skills once per battle.
These items grant you extra armour or damage to your weapons but can only be used if you are of the corresponding alignment.Īlso in this patch, a new 'lunge attack' appears by default on the battle bar. You'll also notice certain new Holy and Unholy items appearing in shops.
This skill becomes more powerful the more your alignment shifts.Ĭertain random quests and adventures will also shift your alignment one way or the other too, so watch out for those. In battle also, you will either gain a special healing or smiting skill depending on whether your enemy is of the same alignment as you. Doing so will give either a gold or XP bonus, and in addition shift your alignment towards good or evil respectively.Īlignment is a small part of the game, but you will notice over time your character's portrait background will start to shift towards either a more holy or unholy look.
#Swords and sandals 3 crit Patch#
This was always intended to represent your character's alignment in the game.įrom this patch onward, when you defeat your enemy ( but not when you behead them, break them in half or otherwise fatally injure them ), you now have the chance to either slay them or spare their lives. You may have noticed a small halo / pitchfork on your character's info panel over the duration you've been playing the game. Or an evil one, should your gladiator choose to go down that path! Finally, the alignment system has arrived in the game. This week's patch is, I think, a good one.